Here are are two glamor shots for my board game entries for the recent "Who's Got Game?" Marbles Brain Store contest. Here's to hoping my games (or at least one of them) make it to the finals. August 4th can't come soon enough!
Let me know if you're interested in learning how to play these games.
With the wonderful tutorial over at Emanuele Feronato's website, I've started to clean up and tweak the code to work on my very own platformer. I've always wanted to do one, but always had the hardest time figuring out collision on the side of walls while jumping or falling.
The code itself is pretty straight forward, but there's a number of places that hard code entity placement based on the width or height of said entity. Since I don't want to use a 18px tall sprite for the player, for example, I had to make it so it was taking in the width and height of the actual sprite and compare it against the tile size. It wasn't hard, I just had to track it down in all the spots it was happening (keys, coins, enemies, player).
Anyway, the goal is to make a platformer like the one built into Alien Hominid. The theme would be Sadie rescuing me and other Shen family members from Mr. Peterson (the jealous cat that pees on things).
I've been in jury duty selection the last two days. I have to go back tomorrow. I wish I had these glasses as seen below. This thought is the only thing that brings a smile to my face during jury duty.
My son is 15 months old now. I realize that the only games I want to play must be on a mobile/portable device (iPhone, VITA, 3DS, etc.) and I should be able to beat it and enjoy the story within 5-6 hours. That would be worth every penny, even at the standard $60 price point.
Maybe I should start a game company where we primarily focus on making games that are short and fulfilling to cater toward new gamer parents.