AMAD: Average Musician, Average Dad

I'm an average musician and I'm an average dad. That's pretty good, right? That means I'm doing a lot of things at once!

I've recently ended up watching and listening to a lot of programming that emphasizes the importance of family and the sadness one feels once a family member is gone (Aramada, Supernatural, Doctor Who, etc.). This has caused me to want to put into recordings me singing songs so one day when I'm gone my kids will still have something else to remember me by. It's less cumbersome than flipping through dozens and dozens of unmarked home videos. And there's something more endearing than going through a box of old photographs. Each track's title is literally the description of what the file contains and music is the language of the soul, right?

These are certainly far from professional recordings. If anything I'm simply recording these with my iPhone. Sometimes I play something wrong. Sometimes Oliver or Jasper are part of the recording. Most of the time I'm off-key. But, I hope, this adds to the warmth of the memory I want to leave behind. You know what they say, "where words fail, music speaks." I hope with these I'll always have something to say to my kids.

This actually makes me weepy eyed thinking about it.

SoundCloud Link: AMAD: Average Musician Average Dad


I drew the silhouette first and filled it in with color. Interesting way to approach drawing.

Comic - Reality TV Show

Can someone please let me know if this has already been done? Thanks.

Comic - Nap Cookie

According to my wife, this is a true story.

Comic - Fight


Hondenkat Engine - Dialogue

After releasing three puzzle games with additional features on each release, I realized what I needed to add was the ability to make adventures with this engine as well. Everything is the same, but rooms are no longer "completed" by reaching the exit and collecting all of the stars. The rooms are now connected like a map in an old school top-down RPG.

In order to establish this type of game, I needed to implement the ability to run a dialogue script. A dialogue script, in this instance, is simply an array that a player progresses through as it unfolds on the screen with two profile pictures and some text.

The structure of each dialogue element is basically: entity name, entity dialogue, frame to show on the left, who is talking (left or right), frame to show on the right. The importance of "who is talking" dims the non-active entity. The game takes a 2D array of all of these dialogue elements and just plays them out in order. Once it reaches the end, the overlay is closed.

You'll also notice on the top of the screen is a status bar. I'll probably use this for adventure specific elements, like the number of keys you have or found inventory items.

I'm thinking the next game will use Ritz the Robot from Robot in the City (a comic I did a long time ago). He needs some attention.

Amiibo Cards - Series 1 Checklist

Thought it would be good to have a checklist for these Amiibo Cards. All you have to do is fill in the "quantity" column with how many you have and it will automatically let you know how many you have for trade or if you need it.

Make sure to "make a copy" of the file for yourself.

Google Sheets: Amiibo Cards - Series 1 Checklist

Games and Whiskey - Gauntlets

Just climb over the rock. Why are you trying to pick it up?

Link: Games and Whiskey #36

Hondenkat Engine - Happy Friends Museum Released

It took a while, what with all of the new artwork I did for both the game sprites and Animal Crossing museum, but I'm done! My tribute to Animal Crossing is out and I'm hoping to get some press from it soon. :) Regardless, I'm happy with all the improvements I've made to the engine and am even more excited to make it better.

Play it Online: Happy Friends Museum
Download on Android: Google Play Store

It's the final countdown.