Game Development - Quest for Words

I'll figure out a proper title soon enough.

I had an hour or so to mess with the layout for my word game. I originally trying to illustrate locations in each node, but it was proving to be too difficult and ugly. Just couldn't get it to lok right. Then the thought dawned on me that an individual quest would be focused on one location so I could I just illustrate something larger in the back.

I've decided on doing a black and white theme too. I'll probably do 10 locations to start.

Game Development - Word Letter Knight

One of my favorite games still is Word Bubbles on my iPhone. I have, however, slowed down on the standard single player puzzles they have and have focused on the daily puzzle: a single 8-letter puzzle.

I decided it would be fun to figure out how to make my own. After getting some time to mess around in an incredibly inefficient way, the game can take in a x by x grid and draw a path of y nodes to fill in with a word of z length. So in this case, I have a 3x3 grid to fill in with 9 nodes (that's the 3x3) of 8 length.

Now that I have the game logic down, it's time to dress it up! I have sketches I need to upload. The plan is to have each node become an area (ice land, volcano, dark forest, etc.) that you are traversing to complete the quest. We'll see how that goes.

Game Development - BubblePops

I've been playing Wordbubbles on my iPhone for a while now and I really enjoy the experience. My coworker also downloaded this game and had played it in front of his infant daughter. She got a kick out of the game because of the popping sound that happens when you click on the bubbles.

I claimed I could easily mimic such an app where bubbles get generated and pop when tapped. I spent part of my lunch cobbling it together and now you, friends, can also share in this visceral experience on your Android device.

Download: Dropbox Link (APK File)

Repeating Wallpaper - Love

I cobbled together a new repeating wallpaper with the things (not people) I love: video games, board games, comics, and fried chicken.

Scale Arcade Cabinet - Design #4

So my third design didn't go so well. I was trying to get out of my comfort zone and doing something quirky. I can at least say I experimented.

Here we have design #4. I think at the end of the day, my original design for the Neo Geo cabinet looks the best. I decided to shorten the top part a bit as the original made the cabinet look too tall and narrow. Putting in a screen with a 4:3 left a lot of empty space for the bezel. That kind of design would have been better suited for a vertical game like Galaga or Pac-Man.

I'm going to try to work on this one next. Another issue is that the bottom two blocks are wood pieces I don't currently have in my stock yet. I need to order them. Maybe I can finish up the top part first and glue those on later as they won't have any sticker art attached to them.

Games and Whiskey - Yo-Kai Watch

I'm enjoying this game, but I do wish the battles weren't executed via three mini-games. It's just a little too active for me. I'd rather just jam on the A button over and over again (like Pokemon).

Purchase on Yo-Kai Watch for Nintendo 3DS

Scale Arcade Cabinets

I guess they're to some scale. They're somewhere between 1:12 and 1:16 scale. I still need to design the screens and glue in the joysticks (sewing pins).

I've found my new "anti-drug". The other day I was very tempted to go pick up WWE 2K16 at the store, but thought to myself, "I don't have time to play games right now." Then I thought about these scale arcade cabinets I'm making and it calmed my itchy credit card finger.

A note about the designs: these arcade cabinets draw influence from the cabinets from yesteryear, but they certainly are not 1:1 creations of the same thing. I'm playing with the limitations that I have (physical pieces of wood and the shapes they come in) and trying to figure out the best way to manipulate them, while refraining from complicated cuts and still providing a decent arcade experience. I'm pretending they're designs for real machines.

I should name some of these designs like "The Falcon" or "The Lonely Friday Night".

Games and Whiskey - Until Dawn

Just in time for Halloween!

Graphics Hack - Bob's Burger Time (NES)

I had a free hour or two this weekend, so I decided to try out some graphic editing for old NES roms. Ever since seeing that one Bob's Burgers episode where they played that video game (episode Burgerboss), I always thought it'd be neat to see the inevitable "Bob's Burger Burger Time Hack".
I used NES CHR Editor, Multipatcher, and a hex editor to mess with the NES rom. It's very interesting working with the graphical limitation imposed via the hardware. I'll probably want to dig into the technical reasons later.

You can download the .UPS patch file here: Dropbox.
It'll stay up until Dropbox tells me to "cut it out".

Coraline != Caroline

In a rush to fill my Redbox cart for my "2 for 1" coupon, I hastily picked up this movie I thought to be a terrible-cash-in-sequel to the movie Coraline. I had already accepted this to be a cheaply made movie that would have a fraction of the quality of the original. What stings is the fact that even with this acceptance and feeling so smart for setting my expectations so low, I was fooled again.

This wasn't a direct-to-DVD Coraline sequel. This wasn't Coraline at all. This was Caroline.

I felt like a parent who knows nothing about sports except that my nephew likes football, so I go and buy a picture frame in the shape of a football. This is like the parent who is told their kid wants Sonic The Hedgehog 2 for Christmas, so they pick up this travesty instead.

Tricky Marketing: 1 Alexander: 0