Back in the day of cartridge based game systems, you didn't have much to go off of with regards to new games. You had magazines, word of mouth, and maybe a rental from a Warehouse or a Blockbuster Video or some mom-and-pop shop. What else you had was going to a local video game store and staring at the same back of the box over and over and over again. I've still never played "Last Battle" on Genesis.
Decided to start drawing those super tiny screenshot thumbnails.
As I continue to write down on paper the different ways the wrestling game will work, I realized that the exercise of mapping out the flow would be useful. At the end of the day, the pace of which the game moves incredibly important and something I want to nail down.
The wrestlers stand face to face, probably in Squigglevision, which is where players choose which move to use (grapple, strike, or block). Then the "charging at each other" animation starts. Somewhere between 1.0 seconds to 2.0 seconds (probably?) the "ACTION" prompt appears, which is where the players press their action button as quickly as possible. Once the buttons are locked, the game then shows a few panels in order to showcase the outcome.
How it showcases the outcome is important and something that will probably only be solidified with actual motioned mockups. Does each panel come in one at a time, using the third on the right to see if the move was successful and for which wrestler? Does the game instead show a close up on the left, then the right, and then have an animated center panel showcasing the move? If so, how does a Create-A-Wrestler get animated? I can't possibly animated every single combination for every single move.
I think this is a good place to start though for the actual demo of the game.
Josie and I were put on the "fundraising committee" for Oliver's preschool (it's a co-op with mandatory volunteer service, unless you want to pay 2x monthly tuition). There's an auction this year and I volunteered to put together a "site" that shows what items will be on auction instead of printing out a book for the night of. Saves money and saves assembling time. Also, folks will be able to peruse a site much faster, especially on their mobile phone while they hide from the kids in the bathroom, and make decisions on what they want to buy.
The code is bad. The code is hacky. But it works and renders on mobile well enough. It's just sparse on a desktop browser, but whatever.
I talked about the RPS mechanic a little bit before, but I've ironed out a few more details. Specifically, how a move with advantage (i.e. block > strike or grapple > block) will always win unless the weaker move beats the move with an advantage through the skill game. This way it's not simply "guessing what the other player will choose", also known as a game mechanic based strictly on luck, but another level based on skill.
In addition to this will be the momentum bar! This adds a third level to the RPS mechanic. The momentum bar is like a mulligan. However, instead of a free stroke it reduces the reaction time on the skill game. For example, if you have 0.3 seconds built up in the momentum bar, whatever your reaction time is, it is reduced by up to 0.3 seconds until it's 0.0 seconds.
What this does, I hope, is that you may just choose to play "Block" the entire match because you're just that much better at the skill game than your opponent. But if you keep playing the same move, your momentum bar never grows and may actually decrease. Your opponent's will also grow, making it easier for them to land a successful attack even if, physically, you were able to beat them on the skill game.
Should all of the wrestlers be of the Lucha Libre type? I don't even know. I'm reluctant to start coding in AS3 because I know that Construct 3, for example, is just around the corner. I suppose since there is so little "arcadey" collision testing or whatnot, it wouldn't matter.
Roasted brussels sprouts marinated in oil and balsamic vinegar baked at 350F is pretty standard fare.
The pesto chicken sliders, however, were pretty awesome. You take pizza dough (we had some from Trader Joe's) and make little slider buns. To do that you roll out an 1/8 of the dough into a 7" - 8" strip, then tie it in a knot. Bake all of these together and then cut them half. Fill it up with some rotisserie chicken from the grocery store (we got ours at Costco), cover it with pesto and mozzarella cheese, and throw it back in the oven for another 15 minutes or so at 400F. Oh, and don't forget the melted butter and black pepper to slather the top.
It's no wrestling game work, but it's still something that took time to prepare and do.