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Friday
Feb052016

"Adventurer Needs Food" Starts Production



I've started work on a new comic story called Adventurer Needs Food. It's a take on the phrase you hear in Gauntlet, "WARRIOR NEEDS FOOD BADLY". I'm using this as a way to approach and focus my hobby work: indie game development, average music writing, toy making, and comic drawing. Everything I'll do will have some kind of tie into this comic story that I'm writing and, hopefully, at the same time strengthens the validity of the universe I'm trying to create.

My fondest memory of a universe I made was Gashapon Shop and I think that's because of the length of the comic. With each strip and adventure they went on, with each character they talked to, you started to grow within you affinities towards what was on the paper/screen. I want to do that and I want to accelerate those feelings by using different mediums to convey the world.

I also plan to release the strip in chunks versus the standard "one strip at a time" that I'm used to. It will let me just enjoy the act of drawing and not be in a weird superficial rush to "finish it as quickly as I can". While there is a definite sense of satisfaction that comes with finishing a piece of work, finishing for the sake of finishing is not the attitude of a person who enjoys what they're doing.
Friday
Jan292016

The Shening


Jasper was just so sweaty looking.
Thursday
Jan212016

Game Development - Catch 'em All UI Progression


I've been toying with the UI for my upcoming "Catch 'em All" game. I wanted to try to do something simple like the "1000 Word Quest" game, but ultimately decided it needed some more Pokedex love.
Wednesday
Jan202016

Comic - Occulus



They're playing a "spin around in a circle" simulator.
Tuesday
Jan192016

Comic - Netflix and Chill


Monday
Jan182016

Game Development - Spinner and Rarity


I was able to create the ability to start the spinner, stop the spinner, generate the little delicious pies based on a rarity value (example: 50% rarity means only half of the pies show up), and for it to check if you stop on a pie (meaning you caught the thing).

Time to work on adding a collection page and I should be good to go.
Sunday
Jan172016

Game Development - Catch 'em All


This image may not mean much without context. I've been on a recent kick on finding a game mechanic I enjoy and trying to recreate it on my own (and for others for mobile devices). This is essentially the bug catching and fishing game mechanic from Yo-kai Watch.

Every creature has a "catch" ratio. This is represented by little pie slices around the disc. Then a spinner spins around the edge and you hit the action button to stop the spinner. If the spinner lands on a visible pie slice, then you catch the bug.

What I don't like about the Yo-kai Watch version is that they use deceleration. That deceleration amount is somewhat random, meaning when you click the action button it will stop somewhere around where you clicked. This always rubbed me the wrong way.

In any case. I've been able to recreate this mechanic and will setup as many creatures to catch as I can muster. I'm going to add some different "appear conditions" like the bugs and fish from Animal Crossing.
Wednesday
Jan062016

Hondenkat Engine - Experimental Idea


I've been toying with this idea of using my Hondenkat Engine to provide a game experience that's different from its original design (puzzle-based-star-collecting-game). I wanted to see if I could apply the turn-based movement with the dialogue of a narrative driven experience.

Here I'm illustrating one of the beginning scenes from the movie Office Space. I'm having the player control Peter where he leaves his cubicle and shows up at Samir and Michael's cubicle. He then asks them to go to Chotchkie's for coffee.

I guess someone's having the case of the Mondays.
Tuesday
Jan052016

Amiibo Festival Guide - Mini-Games



Guide Contents

Acorn Chase
Cost: 4 Tickets
Players: 1
Cards: 3
Description: ???

Amiibo Card Battle
Cost: 5 Tickets
Players: 2-4
Cards: 6
Description: ???

Balloon Island
Cost: Complete Second Playthrough of the Board Game
Players: 1-4
Cards: 1+
Description: ???

Desert Island Escape
Cost: 4 Tickets
Players: 1
Cards: 3
Description: ???

Fruit Path
Cost: 4 Tickets
Players: 2-4
Cards: 1+
Description: ???

Mystery Campers
Cost: 5 Tickets
Players: 1
Cards: 6
Description: ???

Quiz Show
Cost: 4 Tickets
Players: 1-4
Cards: 1-4
Description: ???

Resetti Bop
Cost: 3 Tickets
Players: 1
Cards: 3
Description: ???
Tuesday
Jan052016

Amiibo Festival Guide - Board Game Unlocks



Guide Contents

First Playthrough
When you first load the game, you will jump straight into the board game portion.

Second Playthrough
When you load the game a second time, you will jump into a board game again. Completing the game will unlock the Balloon Island mini-game and the plaza where you access all other parts of the game.

Third Playthrough
When you play the board game a third time, you will be then given the option to use Amiibo Cards to add villagers into the board game. You will also be given the option to use tickets to purchase public works (such as Brewster's coffee shop) to add to the board. Adding works can open up other paths to travel.