Dice Hate Me

I'm just looking for dice that understand me.

That's a big donut.


Game Development - The Loot, No Warrant

The Loot, No Warrant is a trivia based game inspired by the infamous Where in the World is Carmen Sandiego Deluxe. Players are tasked to find the lost loot amongst the different video game nodes spread across the network. To find out where to travel to next, players have to decrypt clues left behind pointing them in the right direction.

Decrypting clues and traveling to nodes take battery, so make sure you take time to consider what the informants tell you and poke around on the internet to help. I mean the internet is the modern day almanac after all.

Demo Version only has 60 clues across 10 games to travel to.

Download for Mac: Mac Download on Itch.IO

Game Development - WITWICS

When my first son was born in 2013, we had to spend the maximum number of days in the hospital for my wife to recover. During the quiet times, I found myself designing a game based on a game from my childhood: “Where in the World is Carmen Sandiego? Deluxe” I wanted to create one where you had to travel from video game to video game to catch the culprit before you ran out of energy.

Ultimately the progress fizzled out.

Three years later I’ve decided to try again. I decided to boil down the mechanics somewhat to the core essence of WITWICS: trivia. As long as you were able to decipher where the culprit had gone to with as few clues as possible, you were going to catch them. You also had to test you luck with the 3 clues given to try to get a warrant issued (clues about the thief vs clues about their next location). I didn’t like that part: the luck.

In my game there are 5 nodes the thief has traveled through. You have to navigate from one node to the next to catch them before your battery is gone. To find out which node they traveled to, you have to reveal some clues about the next location. Clues always cost the same amount of energy (5% in this case) and traveling also always costs the same amount of energy (10% in this case).

Every time you travel to a new node, a list of 3-6 are presented to you for the next location to travel to. Every location also has a list of 10 clues, 4 of which are presented to you each time you travel to a new node. I’m hoping with this model of how the content is stored, populating the data and changing it up (i.e. maybe I want there to be 15 clues for some of the locations), I can create a very comprehensive database of locations to test one’s game trivia skills.

In the example posted above, the revealed clue is “catch hearts”. Out of all of the travel options, only one of those has you “catching hearts”.

King of Tokyo Mini - Travel Sized

I wanted to decrease the size of the King of Tokyo box and make it more like a travel sized game. It's not to say the box footprint is that big. I mean, it's certainly smaller than Formula D, but it's still got a lot of empty space that could be consolidated.

The dice, energy cubes, tokens, and cards are pretty small. You're not going to get much smaller outside of using smaller dice or bringing fewer energy cubes. The main culprits are the character standees, VP and HP trackers, and the game board. I decided to shrink these down to 1" tokens and standard cards.

The most "novel" thing is the VP and HP tracker. By using two paper clips, you're able to track your VP and HP on a single card. It stacks with the rest of the cards in the game and having six of these is tiny.

Illustration - Eleven

Well, that was fun! I think I'm sort of getting the hang of it.

Illustration - New Brush Tryout

I picked up a new Photoshop brush that the Toonimated guy uses. It's the first time I've ever purchased a tutorial video and tool for digital artwork. I've always liked the way he colored things, so it was great to see it available. While I certainly don't have the same eye for color composition (yet), it was fun to mess around with it to get color that wasn't the simple hard round I usually use.

And here's one with the notepaper texture he had on top.


Comic - Strengths and Weaknesses

Dad jokes come naturally.

Illustration - Two Count Face

I've recently been drawing / rotoscoping my favorite reactions from WWE events. They're all chronicled at Two Count Face. I suppose that's why it's been somewhat quiet here on the main site. Go check it out if you're into funny faces or professional wrestling.

Illustration - July 29th, 2016