The premise of the puzzle is that each cube has a mix of one of four icons on each face. Your goal is to stack these four cubes vertically so that each face that is showing a different face (four faces showing per cube as you can't see the top or bottom face). As I mentioned in yesterday's post, it's much like Sudoku where each line has to have something different.
Apparently this is all based on the Polya Enumeration Theorem. I haven't had to time to actually read this article, but it explains how one create their own with different patterns on the cubes.
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I decided what would be more fun than to put my favorite puzzle professor on it. It's the type of puzzle you'd see in the game and thought it a good fit.
I'll post another picture once I attach these onto the cubes themselves.
We also played at least six cups that evening in Mario Kart 8. I am extremely terrible that game.
Let me know if you're interested in learning how to play these games.
The code itself is pretty straight forward, but there's a number of places that hard code entity placement based on the width or height of said entity. Since I don't want to use a 18px tall sprite for the player, for example, I had to make it so it was taking in the width and height of the actual sprite and compare it against the tile size. It wasn't hard, I just had to track it down in all the spots it was happening (keys, coins, enemies, player).
Anyway, the goal is to make a platformer like the one built into Alien Hominid. The theme would be Sadie rescuing me and other Shen family members from Mr. Peterson (the jealous cat that pees on things).
This game will come out one day.