Decided to start drawing those super tiny screenshot thumbnails.
The wrestlers stand face to face, probably in Squigglevision, which is where players choose which move to use (grapple, strike, or block). Then the "charging at each other" animation starts. Somewhere between 1.0 seconds to 2.0 seconds (probably?) the "ACTION" prompt appears, which is where the players press their action button as quickly as possible. Once the buttons are locked, the game then shows a few panels in order to showcase the outcome.
How it showcases the outcome is important and something that will probably only be solidified with actual motioned mockups. Does each panel come in one at a time, using the third on the right to see if the move was successful and for which wrestler? Does the game instead show a close up on the left, then the right, and then have an animated center panel showcasing the move? If so, how does a Create-A-Wrestler get animated? I can't possibly animated every single combination for every single move.
I think this is a good place to start though for the actual demo of the game.
Friday, February 17, 2017 at 9:12PM
The code is bad. The code is hacky. But it works and renders on mobile well enough. It's just sparse on a desktop browser, but whatever.
Thursday, February 16, 2017 at 10:17PM
In addition to this will be the momentum bar! This adds a third level to the RPS mechanic. The momentum bar is like a mulligan. However, instead of a free stroke it reduces the reaction time on the skill game. For example, if you have 0.3 seconds built up in the momentum bar, whatever your reaction time is, it is reduced by up to 0.3 seconds until it's 0.0 seconds.
What this does, I hope, is that you may just choose to play "Block" the entire match because you're just that much better at the skill game than your opponent. But if you keep playing the same move, your momentum bar never grows and may actually decrease. Your opponent's will also grow, making it easier for them to land a successful attack even if, physically, you were able to beat them on the skill game.