Saturday, February 27, 2010

Sample of work for "Game Over 3"!

Listening to: Nothing.


Here's a preview of one of the pieces I'll have displayed at Giant Robot - Game Over 3 this year! I'm extremely honored to be part of this opportunity and to have work exhibited to celebrate the wonderful world of video games.

The reception is at Giant Robot - San Francisco on March 12th. It happens the same week as GDC, which should be very exciting.

Related Link: Giant Robot's "Game Over 3" Show

Thursday, February 25, 2010

For Art or For Business: Keeping Your Credibility

I understand that this is not like my other posts. I wanted to post this here because it's been weighing on my chest as of late. We'll return to our regularly scheduled programming soon.

You may ask, right now, “what could you possibly know about being indie?” Where does your credibility stand, you corporate-lumbar-support-chair-sitting-tie-wearing-suit?

I do my share of indie press, staying up into the wee hours of the night manually assembling my zines for the next Alternative Press Expo or comic book convention. You’ll see me hunched over, hands aching, cutting out hundreds of circles to manufacture my own 1" buttons/badges as giveaways so people can remotely remember Wandering Panda Comics. 1,100+ pages of hand-drawn comics later, I'm still doing it every day.

I do my share of indie music, composing and writing music as an Asian-American in the states. I know I will probably never cut it in the mainstream, for many different reasons not worth mentioning, but that doesn't stop me from going to open mics and performing at small shows around the area in front of crowds of fourteen strangers to larger venues with a few hundred people I don't know. You may have seen me playing and singing at a local fundraiser benefit in San Francisco recently.

I also do my share of indie game development, making games for the sake of making them because I'm clearly entertained by it all. I know that a game where you button mash to exhibit how EXTREME SPORTS Franklin D. Roosevelt is will probably do poorly in the mainstream, as exhibited on the sub 2.0 score on Kongregate, but I made it anyway. I've become the person who says, "wouldn't it be funny if there was a game where..." and I make that game. The best performing game I ever did was an advergame for a television show. I would probably rate that one the worst of my games, but the public would seem to disagree.

The point isn’t to toot my own horn (I hear it’s impossible actually, har har), but to show that a close decade of this has certainly helped me earn my indie merit badges, calloused my skin and honed my filters.

Why do I spend all this time to bring this up? I’ve seen, read and heard a lot from individuals from the same community spread their gospel as of late. I’m completely open to discuss and hear what they have to say. But more often than not, I hear some that stand upon this higher ground, stone tablets in hand and burning bush behind them. They’re trying to tell everyone that your credibility as an indie is at stake and you must not let the corporate demons corrupt you, otherwise you compromise all that makes indie beautiful. It’s like there’s this unspoken code to be a “true developer”.

If I were to ask you to focus your energies at turning your craft and art into a business focused endeavor, you may say that you would be nothing more than a "sell out". But if I were to ask you if you would love to be able to do what you love (indie press, music, game development, whatever) full time, would you perceive it the same way? Probably not. But, how is it any different?

Let’s be completely honest here. We do all of this because we love it, but our hopes are that we can actually make some money off of it. I don’t mean copious amounts of cash like light-your-cigar-with-$100-bills money, no. I mean enough to survive and live comfortably off of it. Pay your rent, feed your family and avoid having to live in a box down the street. That doesn’t seem greedy or selfish to me at all. That seems like a dream come true. Why is it then, when money becomes the perceived focus that all this gets thrown out the window and you’re no longer empathizing with the indie spirit? I understand the "starving artist" mentality, I really do. I just don't think it's required to be true to what you do.

Let’s take a look at Flash game development, since we are primarily focused on Flash. If you were simply doing it for the art, you would create the game and hope someone will come in and play it. If people do, great. If people don’t, that’s okay too. You should be satisfied that you’ve created something and that should be enough because, as you said, you’re doing it for the art and love of it. The moment you attach paid ads or apply for a sponsorship or anything similar, you are now doing it with the interest of money. You can try to approach this from any way you want, saying that the original intent was for the art and money is a secondary option, but you cannot deny that money has now become a factor.

Now there are those out there who create games and hope for the community to donate, to show charity and appreciate their work. It works for some, but it doesn’t work for most. I suppose this would be the purest indie/artistic form of receiving money for work, a direct conversion of appreciated value of the engaged to the pockets of the engager. If anything, this is very much akin to the man on the corner, guitar case open and singing a beautiful ballad in the rain. Canabalt did it and I feel he deserved every penny. But how are those efforts any more valiant than a game that asks players to pay for optional content? In both situations you’re asking for money. In both situations a fully playable and enjoyable gaming experience is available (I’m obviously not referring to demo to full game unlock games). They’re both hoping to earn your support. One asks after you’ve experienced it all, the other asks and thanks you with additional content (which, to emphasize, isn't required to fully enjoy or complete the game experience). Personally, I’ve gone and purchased virtual goods simply because I wanted to support the developer financially. To this day I’ve never played those extra levels I bought, but I don’t think it was a waste at all. I have no regrets. Consider it my form of a donation.

I am not saying that having a business plan or even hoping to earn money from your work is bad or against the spirit of indie. I am saying the opposite. Being an indie, being true to your art, is about setting your goals past the stars and to have unreachable aspirations. It’s to look and truly believe you have limitless potential. You do it because you love it. I want you to be successful. I want you to be able to quit your day job and do this full time. I want you to do whatever it is you have to do to be able to make this your livelihood, not just as a hobby during off-hours of wake. Do not limit yourself based on some kind of ideological definition that tries to state one person is more anything than another. Do not feel guilty for being practical and realistic. That’s simply ridiculous.

For art or for business? Knowing and keeping a balance of these two things is what makes you smart. Doing what you love regardless of anything else? That’s what makes you true to your passion.

Now what about those who have made it? Personally, I feel that we shouldn't shun those who have made it from indie and moved to form a completely successful business. We shouldn’t look at their success with disdain or jealousy. We should applaud them. We should be extremely happy for them. It's watching one of our own succeed and make it. All this does is let us know that if we try, and I mean really try, we can do it too.

If you excuse me, I have to do art for my point and click game about making toast. I think writing a soft standup bass and marimba tune will fit perfectly.

Wednesday, February 24, 2010

I'm late on this MJ tribute video.

Listening to: Nothing.


Apparently this has gone around at least five million times. I am impressed. This is one of the first things my dad sent me via e-mail worth talking about.

Yuk yuk yuk!

Related Link: Michael Jackson: This Is It

Abandoned Game - Paths

Listening to: Nothing.


Here is a project I was working on briefly before realizing that, well, I had nowhere to go with it. I was trying to add some kind of twist to the chain reaction type game that would make it more interesting. I was thinking of having the combustible shapes orbit, requiring a user to place and time things to set off a reaction properly.

The issue was that chain reactions were too easy. I suppose changing the speed of the orbits and size of the orbits could lead to more strategic gameplay, but it ultimately wasn't that fun.

It may be something I jump back to eventually, but it's on the abandoned list for now like Ikuze.

Somewhat Related Link: Orbit Gum -Jumbo Variety Pack

Monday, February 22, 2010

I wasn't planning on sleeping anyway.

Listening to: Nothing.


Yea, I guess this is pretty cool.

Related Link: Starcraft II: Wings of Liberty

Sunday, February 21, 2010

I beat Mass Effect 2 this weekend.

Listening to: B'z - Atsuki Kodou no Hate


I beat Mass Effect 2 this past weekend. I could spend a lot of time talking about the great branching storyline or fantastic production values, but I'm pretty sure I wouldn't be saying anything that hasn't already been said in some kind of metacritic review snippet. Overall it is a streamlined and more shooter focused version of the first game, making it more accessible and less of a "chore" to get through. Even the most boring of parts weren't that boring. I highly recommend it for anyone who enjoyed the first one and was looking for something less bloated.

Instead, I'd like to take some time to focus on the "choose your adventure" parts. Namely, the dialogue and paragon/renegade action parts of the game. You can skip dialogue by pressing the X button. If you press the X button during a dialogue tree, you also choose the default option. Sometimes they present this dialogue tree while someone is still talking. I, more often than I liked, ended up pressing X to skip the dialogue and ended up choosing the default dialogue option on accident. This made me miss some some dialogue paths I would have liked to have explored.

This was probably my only main gripe with the game and it wasn't really that big of a deal. I got my money's worth, that's for sure.

The actual paragon/renegade options aren't as poorly presented. I just chose to do a drawing about the paragon/renegade actions because it was funnier. You don't actually punch a little girl, but you get the option to punch a reporter in the mouth. Don't pass that moment up.

Related Link: Mass Effect 2

Thursday, February 18, 2010

New Game: Roosevelt Rush

Listening to: Nothing.


Here it is folks, my newest game Roosevelt Rush! It was supposed to be done for President's Day 2010, but I ended up going to Germany and being away from anything remotely close to art equipment. In addition, as I'm sure you've read, I was sick. I've been waking up early the last two days to get all the art together.

Anyway, I want former President Franklin Roosevelt to be remembered for his EXTREME AWESOMENESS and not the polio he contracted in 1921. Make sure to vote accordingly if you see it on Newgrounds or Kongregate.

Related Link: Roosevelt Rush Flash Game

Wednesday, February 17, 2010

Gurren Lagann x Mass Effect 2

Listening to: Nothing.


This may be one of the greatest mashup videos I've ever seen. It speaks to the nerdy part of me, obviously.

If you haven't watched Gurren Lagann yet, I highly recommend it.

Related Link: Gurren Lagann Part 1

Monday, February 15, 2010

New Mashup - My Confessions Are Down

Listening to: Nothing.




Download MP3: click here (8.4MB)

I decided to spent my holiday working on some stuff of the more creative nature. Got Robot in the City and Capesville updated as well as completed one of the loyalty missions in Mass Effect 2. Oh, and I got this mashup done too.

It's good to be home. I'm healing up pretty well and I'm ready to get back to the grind tomorrow. Oh, work! How I long for your lengthy and poorly written customer support requests! Complete sentences and proper spelling is for chumps.

Related Link: Alexander Shen - My Confessions Are Down (Jay Sean vs Usher) MP3

Friday, February 12, 2010

Final Recap - Ready to go home.

Listening to: Winter Olympics Opening Ceremony (in German)


I've only been slightly following the opening ceremonies. When I saw the People's Republic of China come out to wave at the crowd, I thought, "That's a crap ton of people... wait a second. Those aren't all competitors! Some of those people are 1,000 years old! Did all the Chinese ask their relatives to come and walk down the aisle?" Then I noticed many other countries doing the same. When your country is small and doesn't have a lot of people attending/competing in the Olympics, it feels like being one of the unpopular kids during high school graduation. They say your name and no one is there to clap.

I just saw Sweden come out and they're wearing Ikea colors. The hilarity knows no bounds.

Radisson Blu - Hamburg

I've packed my bags and I'm pretty much ready to go back to California. I hate this feeling of being unable to sleep for more than a few hours at a time. I'm still sick. I have a cough. I bit my inner cheek, it's swollen, and now I can't stop biting it (on accident), making eating a horrible experience. I have a canker sore too. Salted meats (which is about 92% of what I've eaten here) don't help. One of my colleague's flight was delayed 12+ hours to get into Hamburg as well. The other colleague of mine had a massive headache the first night in. Overall, it's been quite an undertaking. It's definitely felt like work, with a side order of punishment thrown in for good measure.

There's three people from Taiwan walking down the aisle. They have less people than Tajikstan. I have no idea where... oh, good. They did a 3D global view of where Tajikstan is.



We had our presentation today as well. Having a cough during the presentation was definitely something that interfered with my talking. That and my unholy fear of public speaking and performance. I learned that at a conference like this, getting anyone to actually loosen up is near impossible and any attempts at jokes is the equivalent of rolling around in your own waste--a bad idea. Overall I think I did average, nervous and all, but it was my first talk in front of business type people and I feel I can only move up from here. That's the hope anyway.

What are all these blue ponchos people are wearing? Are they fleece blankets with holes in them? It reminds me of the Roots hats they had at the previous winter Olympics. No one will ever wear them again. Hey, Canada just came out. Talk about playing the crowd. Nelly Furtado is Canadian? She looks so weird/lost without Timbaland floating around her, looking around and scratching his chin.

IMG_0319

We had our Mochi developer drinks+dinner meet-up tonight. It was great to hang out with some of the guys that I only know by e-mail and forum posts. We ended up at a restaurant that only had a German menu. I seriously had no idea what any of it said and I was given the shock value and feeling of what it would be like to be illiterate. That is a lesson that is priceless.

THEY'RE SINKING INTO THE SNOW! SOMEONE HELP THEM. NOBODY'S DOING ANYTHING!

See you soon, California!

PS: Dude, a giant polar bear ghost just appeared out of the ground. He's missing a bottle of Coke.

Thursday, February 11, 2010

Franziskaner

Listening to: Nothing.

IMG_0313

We went and tried out German food tonight at a restaurant called Franziskaner. We actually asked the hotel concierge if there was any place to get a hamburger in Hamburg. He responded "McDonalds" and "Burger King". I guess what I briefly skimmed on Wikipedia wasn't nearly as accurate as I had hoped. We traversed the snowy streets of Hamburg to this other restaurant instead.

IMG_0308

I had no idea that this kind of place would be able to get someone as famous as Danny Devito to be on the cover of their menu.

IMG_0312

This is a picture of the lumberjack steak. It doesn't quite look like beef, but it is. I actually ordered the house meat platter, sampling a little bit of everything on their menu. I figured that I wouldn't be coming back here for a while so something like this would be the most tantalizing. Overall I would say that the food was quite good. It definitely pairs very well with beer and mustard. The food was a lot less dull than this description.

IMG_0302

That's one long wiener.

I wish I could post something fruitful about the actual conference. I've just been at the booth the whole time taking meetings. I can say that seven out of ten meetings were with payment providers. It's crazy. It's like they all came out of the woodwork at the same time.

Ada was able to attend the Machanarium panel. I wish I could have gone. It turned out to be a "Making Of" type of session and they showed a ton of artwork. One of the interesting notes to come out of that meeting was that they said that one of the artists doing the art was drawing everything too cleanly, so they said to start over and do everything with his other hand. I also got a free code for Torchlight. WOO!

Wednesday, February 10, 2010

No Gas

Listening to: It's Always Sunny in Philadelphia (in German)

Water - No Gas

Ada and I went to Trader Vic's after the conference today for dinner. I asked for water and they asked if I wanted it with or without gas. I assumed that meant carbonated or not carbonated, but could very well be incorrect in that assumption. Fart water, indeed!

Dollhouse

The Casual Connect after party was located at Halo, a club that happened to have been in the Red Light district of Hamburg. I did my share of networking and dancing at the club. Turns out one of the developers in the network is an amazing dancer. We had a dance battle. It was all kinds of nerdy epic. Soon after, the dance floor was filled with other unsightly individuals with too much hair.

I didn't explore the Red Light district. I heard from some colleagues that they were strongly confronted by club bouncers to enter their club. According to an Amsterdam resident, they don't do that in the Amsterdam Red Light district. They figure that pressuring clients is not the way to go. If you wanted to get some lovin', you're going to get some lovin' regardless of any sales pitch.

Rossmann

Rossmann is apparently the Rite Aid of Hamburg. They had all the things you would need to make sure your hair is silky smooth, your chocolate cravings are cornered and you have deodorant for tomorrow.

Hopefully I'll have something to post regarding the actual conference. I was too busy at the table all day, speaking with people, to have a chance to check out any of the talks. The two memorable conversations would be the brief interview with a game development magazine and some casino free-to-play game creators. I always wanted a Wandering Panda Comics branded slot machine!

Tuesday, February 9, 2010

It's snowing in Hamburg.

Listening to: The wind.

View from my Hotel Room

So I've traveled to Hamburg, Germany. It's for just a week. I'll be at Casual Connect Hamburg 2010, manning the Mochi table and giving a talk on Friday with Ada. It's been a very tiring experience thus far. Mainly I lack any real sleep, with the longest stint of slumber being about 45 minutes straight.

This is the view outside of my window. It's snowing in Hamburg. It's pretty and it's cold.

A room for smokers

At the Frankfurt airport there were these stalls sponsored by Camel that allowed smokers to get their nicotine fix. I figured it was a good alternative to finding a place outside in the snow to smoke. The doors, unfortunately, didn't work that well and the smoke seeped out. Granted, I feel that an air tight seal for that kind of smoker cabin could only result in suffocation--the sweet embrace of death's clammy grip.

Anyhow, I'll probably update more later. The converter I bought for my laptop doesn't fit in the plugs here at the hotel. It's not that the converter I purchased is wrong per se, but rather the plastic casing is square and the holes here are circle (for some reason).

Friday, February 5, 2010

Batman Comic Generator

Listening to: Nothing.


The fine folks over at Batman Comic dot Info have created a single panel Batman comic generator. Here is mine, as seen above. Below you will find one from my coworker.


That's pretty good and it's not inappropriate at all! The possibilities for hilarity are potentially endless!

Related Link: Batman Comic Generator

Thursday, February 4, 2010

Something's definitely different...

Listening to: Nothing.

So, if you take a look around, something's changed. A recent e-mail from Blogger.com has noted that they will discontinue FTP support come March. I'll now have to host the blog over on their Google side of things. It wouldn't be so bad if changing the original template forced the NavBar (that little thing you see on top) to suddenly appear. It essentially ruined the entire experience for me.

I still like the platform and now have to play around with the templates provided to give it a look and feel I would call my own. Until then, please mind the dust and extremely blank site.

For shame. I will continue to complain about a free service because, as someone who uses the internet, I am entitled to.

End sarcasm.

Daily Comic: Zombie Invasion

Listening to: Nothing.


I imagine that I would have already offed myself if this were the case. Sassback isn't my specialty, especially against the undead.

Related Link: Army of Darkness [Blu-ray]

Capesville - Leveled Playing Field

Listening to: The dishwasher.


Here's the second strip from my new comic Capesville. What started out as a book of short stories about superheroes, supervillains and the citizens that live with them, eventually became this comic strip idea.

The planned schedule is Thursdays. We'll see how long I can keep that up, eh?

Related Link: Capesville

Wednesday, February 3, 2010

Daily Comic: The Bomb

Listening to: Nothing.


To elaborate, the original lunch I brought didn't last very long. It was some veggies, tofu and a chicken drumstick. I was supposed to purchase rice at lunch to accompany the meal, but ended up forgoing the purchase.

I regret nothing and everything at the same time.

Related Link: Don Miguel The Bomb, Beef, Cheese Sauce & Bean with Green Chiles Burrito, Green Chili, 14-Ounce Individually Wrapped Packages (Pack of 12)

Tuesday, February 2, 2010

Daily Comic: Fiber One

Listening to: David Choi - Enjoy the View


To the dismay of my ancestors, I didn't buy these on sale. They were full priced. I'd throw my hands up in the air, but I have a limited range of movement due to the constraining sleeves on this jacket.

The pastries were decent. They didn't taste as unhealthy as Pop Tarts, but that also means they didn't taste as good.

You know what they say about fiber, so I'm expecting results.

Related Link: Fiber One Toaster Pastry (Pack of 12)

Happy Groundhog's Day 2010!

Listening to: Nothing.


This is what I heard happened today. Father Winter, who looks suspiciously like myself, made sure the groundhog saw its shadow and knocked its head sideways.

Related Link (Bill Murry looks a lot like Jimmy Kimmel on this cover): Groundhog Day (15th Anniversary Special Edition) [Blu-ray]

Monday, February 1, 2010

Self-righteous egomaniac!

Listening to: Nothing.

Just wanted to say thanks to Angry Asian Man for posting a link to my album!

Talk about networking! Really. Go talk about it.

Related Link: Angry Asian Man