Friday
Sep212012
TBD Tabletop RPG: Planning Artwork

The game was influenced by the want to play a Dungeons and Dragons: Castle Ravenloft
I also wanted to do something where it was easy to have the game randomly generate goals and tasks for the game, like the same room but the goal can change. For example, maybe one time you draw a simple "defeat all enemies in the room" or maybe another time you draw "find the three keys to open the door". It was also important that any player could just generate a random task and map and just have a enough time to complete a task by the end of lunch.
Anyhow. Working diligently! Also planning on using my style of artwork for this one. Hopefully it's charming enough for the masses.
Friday, September 21, 2012 at 11:54AM 




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