After some thinking over the weekend and during a long "stand fest" on the BART this morning, I thought about introducing my ruleset with something that wasn't fantasy themed. I thought using something enjoyable from my childhood would be a better fit. That's what I decided the Power Rangers-esque theme would be a great start from both playing and creating perspectives.
The premise would be simple. The game is played across two stages:
- Stage 1: Public area where fighting minions would happen. After n-turns, the main boss (normal sized) would come out. Upon defeating the main boss, you move to stage 2.
- Stage 2: The main boss is given the power to turn large and you fight in the city in your giant robot fighter thing.
Players in this theme will start as standard people, with the ability to "morph" into their super versions after enough enemies have been defeated. When the monster goes into kaiju mode, players will then enter their giant robot and pool their attack dice together.
Monday, September 24, 2012 at 1:12PM
| tagged game development