Instead of players winning spots, they win VPs within the spot. So different spots are worth different VPs. This means even if you win more spots, you may still have fewer VPs.
If you overshoot the goal, then you automatically lose the spot. Who it affects, meaning who takes injury tokens, depends on the spot. So if there is a "Frog Splash" spot, overshooting does damage to the player that overshot (they missed their target by jumping too far). If there is a "Discus Punch", overshooting does damage to the opponent of the player that overshot (hit too hard). The number of injury tokens is calculated by how far the player overshot. I will need to determine an equal number of cards that thematically fit both sides.
Some cards may have a time limit, which means the number of cards to hit the goal. This is definitely an optional requirement, but a big bonus is given to the player that is able to do this. Maybe it comes in the form of extra VPs or an extra card to draw on the next spot or the opponent having one less card to play or something.
Right now the purpose is for players to each play a card, hoping the sum reaches the goal listed on the "Spot" card and within the number of cards required. Example: the Powerslam Spot requires a total of 12 - 15 within 5 cards. The player who achieves the goal first is the one who wins the Spot.
Players also have to work together to make sure the Spot is successful, regardless of who actually wins it. The match itself has a VP goal. Each successful Spot gives VPs. So even if you win more Spots than your opponent, if the match itself does not reach its VP goal then both players lose. I'm still working this part out.
Sunday, April 16, 2017 at 9:48PM
Saturday, April 15, 2017 at 9:46PM
I was going to go with "Amber Strike" at first, but got reminded too much of "Amber Alert".
Wednesday, April 12, 2017 at 9:26AM
A match consists of spots and you're trying to win over the crowd. You're actually required to work with your partner to put together the best match you can, instead of just trying to beat your opponent. If a spot requires three "beats" to setup for a spot, such as a frog splash off the top rope, then you and your opponent take turns playing cards (3 cards in this case) that have to meet the threshold needed for the spot. But if you can't hit the threshold within the number of cards, then the spot is missed and the crowd reaction is negative. If you overshoot the threshold by too much, you may get the crowd VPs, but you do damage to the other wrestler or yourself (like being too stiff or actually doing physical injury to your wrestler).
Anyway. This is a completely different game. Going to mess with it some more.