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Wednesday
Apr192017

109 - LEGO Nights

Oliver and I have been staying up past his bedtime building LEGOs. I have to admit I am okay with this. Tonight we had random pieces and the theme was to build a monster for a villain.
Tuesday
Apr182017

108 - ASWG More Stuff

Got some time to spend with a coworker who is also a tabletop enthusiast. He helped me iron out some details and provide some alternative ideas to how to approach my wrestling game.

Instead of players winning spots, they win VPs within the spot. So different spots are worth different VPs. This means even if you win more spots, you may still have fewer VPs.

If you overshoot the goal, then you automatically lose the spot. Who it affects, meaning who takes injury tokens, depends on the spot. So if there is a "Frog Splash" spot, overshooting does damage to the player that overshot (they missed their target by jumping too far). If there is a "Discus Punch", overshooting does damage to the opponent of the player that overshot (hit too hard). The number of injury tokens is calculated by how far the player overshot. I will need to determine an equal number of cards that thematically fit both sides.

Some cards may have a time limit, which means the number of cards to hit the goal. This is definitely an optional requirement, but a big bonus is given to the player that is able to do this. Maybe it comes in the form of extra VPs or an extra card to draw on the next spot or the opponent having one less card to play or something.
Monday
Apr172017

107 - ASWG Card Game Progress

Been working on my card game some more. I ditched the time-based action game in favor of one that has players trying to build and execute good matches.

Right now the purpose is for players to each play a card, hoping the sum reaches the goal listed on the "Spot" card and within the number of cards required. Example: the Powerslam Spot requires a total of 12 - 15 within 5 cards. The player who achieves the goal first is the one who wins the Spot.

Players also have to work together to make sure the Spot is successful, regardless of who actually wins it. The match itself has a VP goal. Each successful Spot gives VPs. So even if you win more Spots than your opponent, if the match itself does not reach its VP goal then both players lose. I'm still working this part out.
Sunday
Apr162017

106 - Happy Easter

We put together a little Easter egg hunt for the boys. Actually, Josie did most of the work. I just stood around and pointed distracted them while Josie scattered eggs about the yard. They seemed pretty thrilled with the whole thing, now consistently asking for jelly beans to eat.
Saturday
Apr152017

105 - Escape The Room

Josie, her brother, and I were able to participate in an Escape the Room board game on Saturday. It was a gift from my coworker. Hoping to actually plan a real session to do one. Josie seems quite interested now!
Friday
Apr142017

104 - Breakfast Sandwich

I love breakfast sandwiches.
Thursday
Apr132017

103 - Aurora Strike Logo V2

Another go at the Aurora Strike logo. I think this one is a little more representative of the name and genre. However, I think it may be too "busy" for a logo. Hm.
Wednesday
Apr122017

102 - Aurora Strike Wrestling Group

Turns out "Anvil Strike" is: "Anvil Strike is a skinhead rock n roll band that was formed in Niagara Falls Ontario by 5 guys from Niagara to tell our story". It's also the first hit on Google when searching for "Anvil Strike".

I was going to go with "Amber Strike" at first, but got reminded too much of "Amber Alert".
Tuesday
Apr112017

101 - Wrestling Game Update

I've gone back to the drawing board with my wrestling game. Turns out that "active timer" (a la Dragon's Lair) is not exactly the most fun thing to play at length. I decided to take a stab from the other side of the business and that's the actual "show planning" part.

A match consists of spots and you're trying to win over the crowd. You're actually required to work with your partner to put together the best match you can, instead of just trying to beat your opponent. If a spot requires three "beats" to setup for a spot, such as a frog splash off the top rope, then you and your opponent take turns playing cards (3 cards in this case) that have to meet the threshold needed for the spot. But if you can't hit the threshold within the number of cards, then the spot is missed and the crowd reaction is negative. If you overshoot the threshold by too much, you may get the crowd VPs, but you do damage to the other wrestler or yourself (like being too stiff or actually doing physical injury to your wrestler).

Anyway. This is a completely different game. Going to mess with it some more.
Monday
Apr102017

100 - German Suplex Hoodie

It would take $40 to get this custom printed. I'm considering it.