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Entries in game development (344)

Sunday
Jul102016

Game Development - Single Pack

I was working on a really short interactive game experience that mimicked the thrill of purchasing a pack of cards in hopes of pulling an insert. After doing some art and coding some of the “showDialogue” interactions, I realized all I was doing we redoing a worse version of Renpy.

Anyway. It was nice to work on something at least!

Play my Games: Itch.io
Monday
Jun272016

Game Development: Totally Miscellaneous Update

I was laying in bed yesterday and I thought to myself, "I really need to code something." I haven't done any game development of any kind for weeks. I decided to clean up the game template that I use with all of the new things that I've updated and started to use or not use.
I was also able to work on the vector illustration of the arcade cabinet I'll be using for my next game. Even before the cabinet art I think it looks pretty okay. The plan is to usher me back into casual game development by creating games that harken back to the old, old arcade days.

Feels good to get something done creatively.
Thursday
May122016

Slime Catcher Intro Comic

Here are the comics that make up the introduction sequence for my newest game Slime Catcher. Elite and Ritz are a fun pair to write stories about.
Wednesday
May112016

Game Release - Slime Catcher v1.0.0


Elite and Ritz the Robot have found out that dealing in spice is not the best way to make a living. Upon running into a sign of new fortune, they have learned the big bucks lie in slime catching. Without any proper equipment, Elite decides throwing a robot head is as good a slime catcher as anything.

- Daily challenges: every day offers a different layout, battery storage, and slime spawn rate.
- Handdrawn animations
- Keyboard and Mouse control scheme
- No ads! Completely offline!

Future updates will include new slime types, larger arenas, and powerups!

Download for Mac: Itch.io
Saturday
May072016

Game Design - Speed Wall

My 3-year-old son designed his first honest to goodness game today with rules and winning conditions. I helped him the scoring part. He came up with the hug bonus. I've never been prouder.
Wednesday
Apr132016

Spice Catcher out on iOS and Android

Just a friendly reminder that Spice Catcher is now out on iOS and Android.

Download on iTunes: iTunes Link
Download on Google Play: Google Play Link
Thursday
Apr072016

Illustration - 40 Herbs and Spices


I've drawn all 40 herbs and spices for my game Spice Catcher. It was an interesting experience. Makes me appreciate the work that artists do for all the "collectibles" you can find in games. That's a lot of work, friends.

Spice Catcher is up for review on iOS AppStore and Google Play. I'll post again when it's released.
Monday
Apr042016

Game Development - 20 Herbs and Spices


Just finished drawing up 20 of the 40 herbs and spices for my upcoming game Spice Catcher. Once the remaining 20 are done then I will start the mobile store upload process.

Thanks to my Patreon supporters for helping fund my development efforts!

Patreon: Link
Monday
Mar282016

Illustration - Chervil, Chives, Chia Seeds


Some chervil, chives, and chia seeds.
Friday
Mar252016

Game Development - Thomas the Train RPG


I picked up RPG Maker MV and thought it would be fun to make a Thomas the Train RPG. This would be the final battle. It was funny to test out the engine with just a few sprite tweaks.