Entries in game development (342)
Elite and Ritz the Robot have found out that dealing in spice is not the best way to make a living. Upon running into a sign of new fortune, they have learned the big bucks lie in slime catching. Without any proper equipment, Elite decides throwing a robot head is as good a slime catcher as anything.
- Daily challenges: every day offers a different layout, battery storage, and slime spawn rate.
- Handdrawn animations
- Keyboard and Mouse control scheme
- No ads! Completely offline!
Future updates will include new slime types, larger arenas, and powerups!
Download for Mac: Itch.io
Wednesday, May 11, 2016 at 9:33PM
Saturday, May 7, 2016 at 1:38PM
Spice Catcher is up for review on iOS AppStore and Google Play. I'll post again when it's released.
Thanks to my Patreon supporters for helping fund my development efforts!
Friday, March 25, 2016 at 9:41PM
What I did was for each herb and spice to generate 12 random numbers between 1 and 12, which represents the months January through December. Why 12 random numbers? No real reason.
The spreadsheet then finds every entry for every herb and spice that equals the month I'm currently looking to populate. I then copy all of those entries and put them in the appropriate array in the game. Each entry is actually a reference to a specific herb or spice. So if the "January Day Time" array has a lot of "Basil" entries in it, then the probability of finding that entry is higher since the game looks in that specific array and randomly chooses one.
Friday, March 25, 2016 at 1:10PM