One of the main challenges was how you create a small enough deck while being able to communicate the information you need on each card. What you see above is my initial take on it. The issue I ran into was that I couldn't produce a card that provided the right data without being confusing. The idea would be you have a card of a certain color and it would have extended arms of different bonus values on each side. Only if the adjacent card matches that arm do you get the bonus.
The problem is the way it is laid out makes it confusing. It's not clear the top-left green card should receive the bottom-left blue card bonus, for example.
This is just a quick study I did over lunch. I may pursue this game for my May 2016 Patreon game. My April game is already spoken for. :)
Tuesday, March 15, 2016 at 2:39PM
| tagged game development