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Entries in illustrations (256)

Sunday
Mar052017

064 - Anvil Strike Wrestling Group

Here is the name and logo for the wrestling game I'm working on. How appropriate that I'm also watching WWE Fastlane while doing it.
Thursday
Mar022017

061 - Krennic

You can go buy Star Wars: Rogue One stuff.
Monday
Feb272017

058 - Cursive

During a 2-hour session with Oliver's preschool fundraising meeting tonight, I ended up writing cursive and doodling.
Saturday
Feb252017

056 - Wrestling Game Flow

Spent some time working on making the action piece look nicer. Time to throw this into some code.
Friday
Feb242017

055 - Back of the Box: Sonic the Hedgehog 2

Wednesday
Feb222017

053 - Back of the Box: Link to the Past

Have you ever heard of a game called The Legend of Zelda: Link to the Past? Some people liked it, I guess.
Tuesday
Feb212017

052 - Back of the Box: Street Fighter II Turbo

Back in the day of cartridge based game systems, you didn't have much to go off of with regards to new games. You had magazines, word of mouth, and maybe a rental from a Warehouse or a Blockbuster Video or some mom-and-pop shop. What else you had was going to a local video game store and staring at the same back of the box over and over and over again. I've still never played "Last Battle" on Genesis.

Decided to start drawing those super tiny screenshot thumbnails.
Monday
Feb132017

044 - Hello, Wrestler.

Should all of the wrestlers be of the Lucha Libre type? I don't even know. I'm reluctant to start coding in AS3 because I know that Construct 3, for example, is just around the corner. I suppose since there is so little "arcadey" collision testing or whatnot, it wouldn't matter.
Wednesday
Feb082017

039 - Wrestling Game Screen

Here is the thumb of what the wrestling game's screen would look like. You have the profile pictures on top with the tug-o-war bar between. Beneath each profile picture is the current "mana" count for a wrestler. Beneath that are the little "people", which represent the amount of "mana" you're fighting for in the next lockup.

Beneath that is the "sexy art" part where the motion graphics live. Beneath that are the grapples to choose from.

Once a grapple or move is selected, the skill game sequence starts. I've also decided if you lose the skill game, you're still entitled to some of the "mana". Maybe just 1. This way you always have enough to at least execute the weakest attack.
Tuesday
Feb072017

038 - Deb

I haven't watched Napoleon Dynamite in a while. I should get around to doing that. Apparently it's Tina Majorino's birthday.