Entries in table top games (81)


032 - Kites in the Sky

I printed out and tested out my kite card game this evening. The game's state is one of perfect information as no player has cards hidden from view, though the next action a player takes can have a random element to it (if you draw from the deck, you don't know what you'll get).

I don't know if the game is balanced or not. The general strategy is load up on cards in your tableau until you get close (within 3) to the target Air Current value. That's when it's more strategic in deciding whether to press your luck (draw a card and putting it in your tableau), rotating one of the cards in your tableau, or placing a card from your tableau onto the current Air Current card to change the target/goal.

I'll have to bring this to work and force my coworkers to try it.

030 - Kite Card Game

I didn't take this photograph of the kite.

I have, however, been toying around with a kite card game idea. The premise is you are reeling in (or out) your kite in hopes of hitting the air current. If you do, you score a victory point.

The game starts with an "Air Current" card being played. Let's say it is 15. It is now your job to play cards from your hand into your tableau to match 15 exactly (in this example, anyway). Your hand is also always played face up. You'll see in a moment why that is.

On your turn you are able to do one of two things:
1. Draw a card and play it onto the air current.
2. Draw a card and play a card (could be the one you just drew or one from your hand) onto your tableau.

Every card also has an addition value and a subtract value (example: +1 / -4). You decide which side to use. Since you can always see your opponent's hand as well as tableau, you can try to alter the air current in your favor to pull it further away from your opponent's tableau total or bring it closer to your own.

Anyway. I need to code this up and try it out.

010 - Wooden Game Tokens

Over the last two days I received orders for 7 bags of my dry erase wooden game tokens. It was pretty random as I hadn't done any promotions as of late. Since I only had a few on hand, I had to make 50 of them while watching Bob's Burgers.

New Game - Bruiserweight Classic

Play Online or Download for Mac:

My newest card game!

Head-to-head card game where players take turns keeping the punches in the faces of their opponents! Bruiserweight Classic is an easy to play game where players are trying to discard all of the cards in their hand first. Whatever cards you have left over convert to damage taken to your guts! Players to hit zero hit points are kicked out of the game because, well, they're knocked TF out.

How to Play

1. Players are each dealt a hand of 9 cards.
2. On your turn you check the current Momentum (ascending or descending). If the Momentum is ascending, you must play a card equal to or higher than the current card in play. If the Momentum is descending, you must play a card equal to or lower than the current card in play.
3. You may also play a card exactly 5 different from the current card in play in any direction. Example: if there is a 7 in play, you may play a 2 or a 12 regardless of Momentum.
4. To flip the Momentum, draw a card or play a card that is the same as the card in play.

Number of players: 2 to 4

Play Online or Download for Mac:

Senshi Commons Cards

Placeholder for information regarding Senshi Commons cards.

King of Tokyo Mini - Travel Sized

I wanted to decrease the size of the King of Tokyo box and make it more like a travel sized game. It's not to say the box footprint is that big. I mean, it's certainly smaller than Formula D, but it's still got a lot of empty space that could be consolidated.

The dice, energy cubes, tokens, and cards are pretty small. You're not going to get much smaller outside of using smaller dice or bringing fewer energy cubes. The main culprits are the character standees, VP and HP trackers, and the game board. I decided to shrink these down to 1" tokens and standard cards.

The most "novel" thing is the VP and HP tracker. By using two paper clips, you're able to track your VP and HP on a single card. It stacks with the rest of the cards in the game and having six of these is tiny.

Angry Pavement - LackeyCCG Module

I've been messing around with LackyCCG to get a module working so I can test out Angry Pavement without actually printing out the cards. I've got the all the main cards and actions for said cards in the module.

I'll likely post this up once I get the few item cards completed.

Game Tokens - Adventurer Needs Food Badly

Some of the tokens for this single-player puzzle game I'm working on. Just for kicks. Pitched it to Gamewright. We'll see what feedback they have or if this goes into the "indie published" bucket.

Fun fact: Food tokens have meat on one side and a turnip on the other. It's to appease those who may or may not be carnivores/vegetarians.

DIY - Dry-Erase Playing Cards

Someone who purchased some of my dry-erase wooden game tokens asked if I made playing cards in the same way. I said I didn't, but thought it would be a cool experiment to try. Pretty neat, I guess!

You can make these yourself actually. I'm using the same concept from my original Dry-Erase Game Tokens post.

1. Procure yourself some dry erase sheets (I use GoWrite! Dry Erase Sheets) and some playing cards. I happened to have some blank Bicycle playing cards, so I used those. Any work though.

2. Cut out a rectangle from the dry-erase sheets that are smaller than the playing card. I used a rounded corner paper punch to make them look nicer. Not necessary, but a nice bonus.

That's pretty much it!

Purhase: Wandering Panda Store

Professor Layton - Instant Insanity Blocks

I had an opportunity last night to print out and adhere the faces onto my Professor Layton themed Instant Insanity puzzle game cubes. I think they're a nice fan-made addition to my small Professor Layton collection. Funnily enough, I really didn't care for the 3DS incarnations with their panning and zooming environments.

The premise of the puzzle is that each cube has a mix of one of four icons on each face. Your goal is to stack these four cubes vertically so that each face that is showing a different face (four faces showing per cube as you can't see the top or bottom face). As I mentioned in yesterday's post, it's much like Sudoku where each line has to have something different.

Apparently this is all based on the Polya Enumeration Theorem. I haven't had to time to actually read this article, but it explains how one create their own with different patterns on the cubes.

Purchase: Professor Layton Games on