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Entries in table top games (5)

Friday
Oct282011

Quick finish in Warmachine


I was sitting on 18 Armor + 1 Focus. Her gun is a POW 12. She would have to roll at least an 8 to do 1 point of damage. She rolled two sixes to hit and then two sixes for five points of damage. Just enough to wipe me out. Sad.
Friday
Oct282011

Featured in a thread over at BoardGameGeek


Just went over to BoardGameGeek.com to do some browsing and noticed I had a message in my inbox. Apparently my previously illustrated session for Dungeons & Dragons: Castle Ravenloft Board Game was featured in a forum thread about best gameplay session reports.

How nice!

Related Link: Dungeons & Dragons: Castle Ravenloft Board Game at amazon.com

Related Link: Excellence in Session Report Writing Awards at BoardGameGeek.com

Related Link: Epic Win in Castle Ravenloft (the session report in question)
Thursday
Sep152011

Upcoming Board Game: Hot Magma


I'll have my first ever tabletop game for sale at APE 2011 this year. The game contains 12 game tiles, 2 dice, 3 character markers and 15 gems as well as an instructions booklet. While the game isn't nearly as engaging as, let's say, Arkham Horror, it's still a quick game that's simple, for one to three players and only $10.

I'm really putting the "handmade" into, well, "handmade tabletop games".

Look for it soon!
Wednesday
Sep072011

Lego Dice Tower


As most of you know, I've been playing a good amount of Warmachine lately. The miniatures game takes place on a 4'x4' board and involves much dice rolling. What I've come to discover to this date is that I'm always looking for a place to roll my dice so as to not disturb any of the pieces (miniatures, terrain, tokens, etc.). I often also find myself rolling dice off the table. That's why I decided to make a dice tower.

Now, dice towers aren't new and there are plenty of companies that make their own version of the dice tower. I, however, didn't want to actually wait to use one, so I decided to make one out of Legos.

What's a Dice Tower Do?
It essentially is a vertical shaft with protrusions inside so when you toss dice down the shaft they hit the protrusions, rotate, spin and pop out on a random side. Because of the fenced area at the end, you're not scrambling to make sure dice don't disturb other pieces in the game nor are you worried about them falling off the table. My tower has two protrusions and a series of steps at the bottom. See the scientific diagram below.

It's not the prettiest thing nor is it in anyway uniform, but it works pretty well. I'm excited to try it out today to finish up my current Warmachine game at lunch.

Purchase: Dice Towers on amazon.com
Friday
May272011

Lord of the Rings LCG: Caught in a Spiderweb


I recently picked up Lord Of The Rings: The Card Game from amazon.com. It's something I've been looking forward to for quite some time. It came in yesterday and I must say that it's one of the most fun experiences I've had in a cooperative game. I mean decent cooperative table games are harder to find, but ones that use cards only? A treasure!

I wanted to do a quick post about one of the Treachery cards you deal with in the first quest scenario "Caught in a Spiderweb". From what I've read people have played this card in two different ways: if you pay the cost for the hinderance then it gets discarded vs. the card is always attached to the Hero unless another card or player's power removes it. It seems to be a "house rule" kind of thing and it something that should be discussed before the mission starts.

Anyway, it's a great fun time.

Related Link: Lord Of The Rings: The Card Game