We went camping this weekend at Westminster Woods and we were completely without reception. It was pretty great.
I recorded one of the campfire songs from Saturday night. The wonderful musician was named Whitebear and he's one of the naturalists at Westminster Woods.
26 minutes of raw audio from my recording session for the Sadie Cat production. Looking at the files that volume is probably too low. Sad. Going to retry.
Should have recorded directly into the computer with my mixer. Oh well!
Working on a fishing dice rolling game design. Having rolled some of the white dice, it's not the worst feeling thing in the world. That's quite the glowing review, to be honest.
"Once upon a time there was a dog with a cat’s tail. Her name was Samantha Adelaide Catrell, but her friends called her Sadie Cat. She was a very adventurous explorer and loved going to places she had never been. Seeing new things and experiencing new places was her favorite thing to do. The world was filled with all kinds of magical things. Sometimes she would get in sticky situations, both figuratively and literally. We’ll be reading her stories in order, though feel free to jump in whenever you would like. This is The Strange and Marvelous Adventures of Sadie Cat."
I finished my Sadie Cat short story (~7,500 words) late last week. I realized that as a piece of reading material it's just okay. I've also been listening to a lot of podcasts this past year and decided it may be good to produce it into a radio drama. Perhaps as a production it would help the lack of writing prowess into a story/adventure that could be enjoyed better.
Here's a demo of the intro that will be used. I recorded with the laptop microphone just to warm up. It was also recorded in my kitchen, so the echo is absolutely awful (to me, anyway). It's been a long time since I've recorded anything, to be honest.
I've been trying to distinguish my narration voice and my Sadie Cat voice. It's been tricky, but maybe the slight variation in my tone will be enough. I hope so!
I believe when this is all said and done, the story "Sadie Cat and the Sky Tower" will be an hour+ radio drama and the first step into doing this regularly.
Oliver's new game he made up. The rules of play are simple, but the actual effects and powers of the randomly drawn cards are difficult to remember.
Each player rolls 1d6. Whoever has the higher number gets to draw a "Go Fish" card. Depending on the color drawn, different things will happen. For example you may be able to take a yellow unit from an opponent's army and add it to yours or take two yellow leaders from an opponent's army and add it to yours.
How do you win? Collect four yellow leaders. The army doesn't actually have an effect on the game nor any of the other colors. However, it's something to do when you draw a card.
My game was a lot simpler: you have five different units of your army worth different amounts of points each (1 for turtle, 2 for kitty, 3 for dog, 4 for bear, and 5 for dragon). Before the round starts, you bid one of your units. Then you roll 1d6 each and compare values. The higher value gets to keep both units and add them to their total. After 10 rounds (because there are 10 units on each side), you add up all the units to see who has the higher amount.
Family made it to the Exploratorium this Sunday. There were so many exhibits that by the time we got to hour two of the trip we were so overwhelmed we got the eyes-glazed-over look and just did things without absorbing the why or how.
It was fun though!
I messed around and got the Attract Mode frontend working with the Nevato theme. It took some work, but the results are actually really pleasing to the eye. I don't actually have mame64 properly installed so I can't actually run the roms, but I'm pretty happy just having the marquees, wheel graphics, and snapshots show up.
I had to do some Photoshop work to get those wheel graphics working.