I got an iPad Pro and Procreate.
It's neat. I need to practice some more.
I got an iPad Pro and Procreate.
It's neat. I need to practice some more.
Here we got some updated graphics for the game on a page for the print and play PDF. I used random.org to generate a handful of recipe IDs (6 IDs of a pool of 24) to pick. Some pages will be a lot harder than others (there are few options for a die roll of 1 or 2 for this page), but I guess that is what makes the challenge somewhat different on each level.
Also started to spec out the numbers for running a "Deluxe" component version. Someone can have the PDF, but maybe they want the component pack that makes it work (10d6, 30 Time Tokens that are nicely stickered/labeled).
I printed out V1 last night and placed some dice on the page. Turns out they fit really well! What wasn't expected was that the default printing scaled it down to 97%. I reset it to 100% and enabled it to print "even if it gets cut off in the margins". It seemed to work just fine, but decided to move the design around a little so I wouldn't (and players wouldn't) have to do that print scaling.
It looks a little cramped right now, but this is without any artistic treatment. I'm not sure how I will utilize the space on the right just yet. Having that overview version of the rules seems useful though. I have noticed, as well, as the font size for the right pane is overly large. For the print and play I can certainly make that font smaller and save some space for something else.
I'm thinking of releasing this as a $1 PDF with the option to pay $10 for the components set (30 time tokens, 10d6, 2 point trackers). I wonder if that would be worthwhile.
Leaving this here so I don't forget. I've been thinking deeply about opening a very small, potentially mobile, gashapon/gachapon shop recently.
What a fun side hustle this would be. I wonder if I could find a really small storefront that required very little maintenance. Maybe I could open an online one akin to the UFO catcher online games like Toreba?
The gears are turning.
Related: One Punch Man Collectible Figures (BBTS Link)
When thinking about costs for the production and distribution of the next Sadie Cat game, I was having trouble figuring out how I would fit the 6x cards (standard 3.5 x 2.5) on a single page. How could I get this in the hands of people as a print-and-play?
I decided yesterday to just strip away the fluff and just jam pack it into a single page. Yes, there's less room here for flavor text and fun graphics, but I was able to get all of the required elements on a single 8.5 x 11 piece of paper, including a small unedited cheat sheet on the side. I figured I could still employ the use of a fun repeating background of food to bring it some flavor, along with organic-feeling lines instead of these hard vector shapes.
In any case, it turned out pretty good. I'll have to print one out to see if I can actually fit standard 16mm on those squares. Even though technically they are the right size (slightly larger than 16mm), you really never know until you put them on and see how it feels.
It'll be here soon. I am very excited.
I've recently updated my computer to macOS High Sierra because I needed it to run TurboTax. Because of that, since it was effectively three versions newer than what was there before, it made all of my workaround tricks to get the Intuos 2 (released in 2001) working obsolete.
My work computer is also updated to macOS High Sierra and with its incredibly tight security, justifiably so, installing anything that's not approved is prohibited.
Now I am in a place where if I wanted to do any digital drawing, I can't. I may be able to do some pixel graphics if I want to reinstall the Java 6 Legacy SDK (so my copy of Photoshop CS 5.1 works) or some vector art with Autodesk Graphic, but outside of that I'm out of luck.
It's weird not having a tool available to me at all. I mean I can do pencil, paper, ink, and so on, but I really need to do some art for my story for Sadie Cat as well as format it in a downloadable format.
I guess I'll be speeding up that iPad Pro purchase.
The most difficult part about this dish was cutting the pound-and-a-half of chicken. The recipe called for it to be cut into bite sized pieces and the placed on top of the bed of rice. I would have preferred to just mix everything together, but heaven forbid I don't follow a recipe.
Next time I'm going to just mix everything together.
Recipe: Chicken Casserole - DASH Diet
Every year Josie and I switch off on Valentine's Day duties. Since having kids, we've also grown accustomed to the idea to save both time and money to do the celebration not on 2/14. Saves us headache with transit, parking, finding a place, cost, and all the other things that come with going out on the holiday.
This year was (is?) my turn and I took us to a Japanese garden in Hayward. I was surprised the boys did as well as they did. It wasn't large and took about 30 minutes or so to get through, but it was nice. There are many botanical gardens we still have to visit as this is a favorite thing for her to do, but at least this one is checked off.
I have a very strange issue with perceived value in the realm of digital tabletop games and physical tabletop games. Recently, I have found myself selling tabletop games at a fraction of the cost on eBay that have never been opened or played. A part of me feels remorse in having purchased them on the intent of getting them to the table, but overall I accept it as just things that were never meant to be. But that remorse doesn't last long and those other contributing factors (ex: it's a 3+ player game) validate my decision. Granted, these games are in the $40+ range brand new, but I don't feel that bad about it. I've also donated games to the Half Price Books for fractions of fractions of the cost due to the inconvenience of shipping them.
If that's the case, why is it that my brain gives me much more remorse for digital board games that I don't play the crap out of? Meteorfall, for example, was a great iOS deck building game at $2.99. I've played now 10 or so games. If this were an actual physical card game that I spent $10 - $15 on, I would have considered it a successful purchase and would have no qualms letting it go. I would have felt I got my money's worth. But right now, as a digital tabletop game, I feel like I haven't gotten my money's worth at $2.99.
Why is this?
Is there some kind of intrinsic value placed on the actual physical nature of tabletop games that doesn't get added toward the mystical idea of "value" for a digital version? Is it because I didn't actually have to reserve table space, invest 15 minutes of "setting it up", and scheduling actual time to sit at a table to play that the digital version becomes less valuable? Because I can play this in the bathroom or concurrently while watching TV that each time I play it its value is only partially justified? How many times do I have to play the digital version to feel like I got my money's worth? 50? 100? It already costs less than a physical version, surely it must also require fewer games to feel like "I got my money's worth".
Alas, I don't have the answer. Perhaps the ease of access has something to do with it. I didn't actually have to set anything up, so my investment of time is simply loading the app and making sure I've played the tutorial. Or maybe it's less about the perception of value with digital games as it is the exaggerated value I put on physical games. Maybe the issue is I shouldn't feel 10 games of a physical copy is "getting my money's worth".
Whatever the case, I should probably just be happy that I do find myself with time to play games at all. Time spent on playing games should be time well spent. I shouldn't worry so much, in this case, about the difference of dollars.