Make365 - Radio Silence


So, Make365 was good while it lasted. I got through about 10 straight weeks of posts for 2014. I've picked up a pretty big creative direction project with an old coworker of mine and will likely be working on that in all of my free time. I'll still dabble in some craft projects here and there, but I don't think I'll be able to do a newish thing everyday.

I'll likely post about the project, which is allowed, but that will be somewhat spread out. Thanks for the memories! I did make a lot of cool things in the last 10 weeks.

Make365 - Meeples


I didn't "make" these meeples per se, but I certainly did attach many stickers to them. This is from the Rampage Board Game. There's roughly 90 meeples that need stickers. It's like making a model, right? It's such an interesting concept, these little wooden people and their relatively recent nomenclature addition to the table top game space. I wonder if they have a resource for folks to make their own characters?

The answer is yes. Looks like there is a Kickstarter for a ton of these little friends. From a bigger picture, I don't know what I would use these for. I suppose they would be the new geeky desktop toy: a slew of meeples.

Make365 - Animal Crossing Stamps


I tried to make some custom Animal Crossing themed rubber stamps using the Suguru method. These are the results. They actually worked in theory. The mistake I made was not using enough Suguru to really get the impressions inside all the grooves. This is blatantly apparent when you see that none of Isabelle's face actually came through.

I only have one more small pack of Suguru left and because it's so expensive, I'll try some of that bendy Sculpey the next time I'm at the craft store. I also need to pick up some 2" and 3" wood blocks anyway.

Make365 - Miniature Display Case


I was using clear domes on wood bases to display some of my tiny block works, but thought it would be cool to make miniature display cases. I took a page out of the Animal Crossing world where you're able to obtain these white museum display cases that you can place in your home. If I did the same with 2" blocks, painted them white, attached some rubber feet to the bottom, and affixed a "gold plaque" like label, it would be like they were also in a museum.

Making miniature cases for my miniature pieces of work. I'll have to make one and see how it turns out.

Make365 - English Breakfast


I recently traveled to England and was enamored by their breakfast. Touted as "English Breakfast", I found myself looking forward to that one thing every morning at my hotel stay. I decided to buy things at the grocery store to make my own when I got to the states. It didn't taste quite the same, but it was comparable. The most notable differences being the eggs (they are sunny side up and cooked within a metal form), the bacon (theirs was closer to ham, less fat), the sausage (I bought turkey instead of pork), and their baked beans (I had to use a can).

Lots of work, but delicious.

Make365 - 3D Printed Rubber Stamps


I did a post a little while ago about how poor my experience with a "make a stamp at home system" was and poked around on the internet for another solution. Apparently some folks had this brilliant idea to get a 2mm plastic square 3D printed from Shapeways with their designs in the grooves. Then what you do is take something that will dry or cure in a flexible way (like Suguru or Sculpey Bendy) and push it into the grooves. You've basically made a stamp!

I'll let you know how this goes and post my own little tutorial/experience with it.

Make365 - Timeline Fighting Card Game


I worked on a timeline fighting game that uses a similar timeline mechanic from the Hackmaster game system. Essentially what happens is every move has a "wind-up" amount, which places your player token further along the timeline. For example: you are on time marker 3. The "jab" has a wind-up of 2. This means when the time marker reaches 5, the "jab" will execute and you will evaluate the card.

So players have a deck of fighting cards, which is basically their health, and the draw 5 cards at the start of their turn. Whenever their turn ends (after placing a card), they will draw up to or discard down to their hand size, which is 5. If you cannot draw a card, you lose.

Players place their cards face down to lock in their move. Since the opponent can't see what move is coming up, only the time it will take to execute, they have to play their own cards based on assumptions. Maybe the majority of "jab" attacks have a wind-up of 2, so a player seeing the other player move their marker 2 spaces can assume it's a "jab". But it's also possible it's a "counter" or a "feint" card, meaning playing a "block" card for the "jab" is a waste.

I'll work on some mock cards and force one of my friends to play.

Make365 - Amiri Character Deck App (Demo)


Oh ya. I forgot to upload and put it on the site for trying. Go ahead. Try it. Just wait for it to load. I forgot to add a "loading" message so it'll just be blank for a little bit.

I suppose this counts as making something or at least writing about it. Oh, and I beat the second part of The Wolf Among Us. I guess that counts as progress in something too, right? It was certainly short (about 2 hours), but is leading to some interesting things for the following episode.

Source: Shen Games

Make365 - Dexterity Based Battle Game Play


Here is the dexterity based battle game in action. What you see is how the game would be setup. Players have their characters facing their opponent and you flick the discs (in this case bottle caps) from the rectangular launch area.

As long as those limbs have not been damaged, you may launch your disc from that area. You can see if your feet or hands are damaged, the areas from which you can launch get smaller and smaller, making shots more difficult to make. Also, I've employed the "one cheek" rule as established in Crokinole. Once you sit down, there's no shifting your chair or moving. You can move anywhere as long as one cheek of your butt is still on the chair.

When you flick the disc, it will land somewhere (hopefully) on your opponent's body. The opponent then gets a chance to flick a disc to deflect. If the attacking disc is flicked away, no damage is done. If it is flicked back to the attacker's body, that becomes a really awesome counter-attack and automatic damage is done.

What stops a player from just flicking a disc as hard as they can is that if a disc lands outside of the body box (the smaller surrounding box around the body), that disc is lost. Otherwise you're able to put the disc back in your arsenal to attack with again. Having 5 attacks, you want be calculated and conservative.

Players roll 1d20 each before each round. The winner (rerolling ties) chooses whether to attack or defend. Like in football, it seems a better idea to defend.

Come over sometime and try it out! I can put up the graphic file as well if you'd like to try. Drop me a line!