As terrible as this drawing was, look!
Like dipping my toe into a cold pool, it's worthwhile to test out things before fully committing. Here is my first attempt at Roll and Write.
To maximize your score? Top left and bottom right should be a 6 and the middle blue square (the one factored into the green square) should be a 1.
There is a design genre for games called Roll and Write. It is defined as a game where you roll dice, assign them, and write down the result on a piece of paper(s). Yahtzee is a very prototypical example of a Roll and Write game. I decided to take a stab at learning the nuances of it. One aspect of Roll and Write is that they can be played solitaire. Often times you're just trying to maximize your score and the variables are the dice roll outcomes, which makes for easier testing.
I designed a very simple one to get the juices flowing. In this simple Roll and Write game, you are trying to get the highest score possible.
- Roll 2d6
- Assign each d6 in an open blue square
- Once all blue squares are filled, sum up all blue inputs into the purple squares moving right to left
I merged about 420 pages worth of Lego instructions into a single PDF and sent it off to a print-on-demand shop to get sent to the house. Tired of Oliver's ridiculous number of instructions floating around his room. Might as well put them together into a single book.
No harm no foul. Not making money off this thing. Personal use.
This doesn't feel great. Maybe I'm tired of my own voice? Maybe the writing is so bad that even as a production it's no good? Maybe the production is bad? I have no idea. I'm not particularly proud of this. Do I go the comic route? Do I go the visual novel route?
We went camping this weekend at Westminster Woods and we were completely without reception. It was pretty great.
I recorded one of the campfire songs from Saturday night. The wonderful musician was named Whitebear and he's one of the naturalists at Westminster Woods.