320 - Honeycomb Cavern Point Challenge #3

IMG_1917.jpg

And here is the distribution record of the path I took:

  • 1, 5, 6
  • 1, 2, 5
  • 3, 4, 6
  • 2, 3, 6
  • 1, 3, 6
  • 2, 2, 5
  • 1, 4, 4
  • 1, 2, 2
  • 4, 5, 6
  • 1, 6, 6
  • 2, 3, 6
  • 3, 5, 5
  • 2, 4, 6
  • 4, 5, 5
  • END: 34 Points

And here is the record playback version of the path I took:

  • 1, 5, 6 (1, 1)
  • 1, 2, 5 (5, 1)
  • 3, 4, 6 (4, 3)
  • 2, 3, 6 (2, 3)
  • 1, 3, 6 (1, 3)
  • J6
  • 2, 2, 5 (5, 2)
  • 1, 4, 4 (4, 1)
  • 1, 2, 2 (2, 1)
  • 4, 5, 6 (4, 1)
  • J6
  • 1, 6, 6 (6, 1)
  • 2, 3, 6 (6, 1)
  • 3, 5, 5 (5, 3)
  • 2, 4, 6 (4, 4)
  • J3
  • 4, 5, 5 (5, 4)
  • END: 34 Points

311 - Honeycomb Cavern Challenge Notation

The current suggestion for Honeycomb Cavern notation is: Die 1, Dice 2, Die 3 (Direction, Distance)

If the player decides to not use the roll, then they put (X) for the direction and distance. What should follow should be a jump.

A jump can be annotated as: (J Direction)

You can first verify all the values in the parenthesis are correct. Once you do that, you can just follow the moves in the parenthesis for immediate replay of the route taken.

2, 4, 5 (2, 1)
1, 1, 6 (6, 1)
1, 1, 6 (6, 1)
2, 3, 4 (4, 1)
1, 2, 5 (5, 1)
1, 2, 6 (6, 1)
1, 4, 5 (4, 4)
(J2)
1, 4, 5 (1, 1)
1, 3, 4 (3, 3)
1, 4, 5 (1, 1)
3, 3, 4 (X)
(J2)
1, 4, 5 (1, 1)
2, 5, 6 (6, 3)
1, 4, 4 (1, 4)
(J5)
4, 6, 6 (6, 4)
END