Stimulating the Economy

Listening to: Ne-Yo - Miss Independent


I spent this weekend stimulating the economy. That would be the excuse I'd use if I ever had to justify it to anyone. Specifically, it was a Japanese toy/figure hunt. I was looking for very specific items: a Hatsune Miku Nendoroid figure, any of the Lucky Star Revoltech Figma figures and a Toro Revoltech figure from the Doko Demo Issyo series (it's basically Sony's cat mascot).

I was able to find all of these figures at one store in Strawberry Park, a Japanese shopping center off of Saratoga in San Jose. I could have gone the path of ordering from eBay, but you know how those auctions go. You find a good MSRP type price, but they charge you $32.90 and a baby for shipping and handling. In the end, it costs you the same price of a brand new 2009 Kia. Zing!


Something else that I find incredibly interesting is the mainstream attention that the character Domo-kun has gotten in the United States. I mean I see his image on more and more merchandise, but they've gone and put his face all over this year's Halloween advertising/POP displays at Target. It's crazy! What turned out to be this niche stop-motion animation for Japan's NHK broadcasting station on television has turned into this cultural phenomenon.


I don't know about you, but I believe that Domo-kun can fix our economy single-handed. I will admit, however, that seeing him in this adver-campaign has made him look like a corporate shill... a corporate shill that sleeps on mountains of money.

As far as game ideas and whatnot, I was designing the engine beneath Summer of Lawn 2: Electric Boogaloo, but put it on the back burner for now so I can get this other game to see the light of day. It's basically another menu driven simulation game, but this one revolves around item shops in RPG games.