Listening to: Nothing.
My latest game is called Going the Distance and should be released very soon. I wanted to take a very simple game mechanic (avoid crap falling from the sky) and present/execute the crap out of it. Basically to see if I could make a convincing experience (it's supposed to look like a paper cutout theatre) that exhumes a part of me and my personality. Something with soul and character, or at the very least superficial soul and character.
You can play the almost finished version over at Shen Games. I just need to add some sound FX to the game, like when objects fall out of the sky or come in contact with our intrepid hero.
Related Link: Going the Distance on Shen Games