New Game - Ghost Flight


I just released my newest game called Ghost Flight. I built it in about a week and wanted to really play around with the Mochi Leaderboards API. It basically sucks down the top 50 scores of the week and you race their ghosts for highest distance position.

I know the first gripe will be that too many ghosts = hard to see. I realized that everyone will face the same issue, so you're still all in the same boat here... well, except for the first 50 players of all time. It's been played over 50 times now so, yes, level playing ground. :)

I think I'll try to figure out some other "creative" ways to mess with real time leaderboard scores and how to integrate that directly into gameplay.

Related Link: Ghost Flight on Shen Games