52 WOGD Week 6: Punch City Fighters


Week 6 of 52 for 52 Weeks of Game Development has dropped like it was hot. This week I have a board game for you, just like I promised I would! I've had this need to do a dice based fighting game for a long time. Unlike other dice games out there like Cookie Fu, the dice play more of a Yahtzee role than anything else.

You can download the official rules above, but the quick run down of the game is as follows: two players choose a character to fight with. Each character has five Health Bars and Health Bars determine how many dice you roll (for example: 5 Health Bars = 5 Dice to roll or 3 Health Bars = 3 Dice to roll). Dice have four different faces: punch (x2), kick (x2), block and blank. You roll the dice at the same time and calculate hits from the results.

Simple, right?

The strategy comes from when the moment after the dice are rolled. You can see what your opponent has rolled, but then you place the dice behind a screen and arrange them in any way you would like on a grid of six slots. So when you start comparing the dice, you compare them in sequential order from the slots (so the less dice you have the more likely you'll get hit, but not necessarily).

My future plans with this game are to distribute and update the game rules while keeping the game free for all. I also plan on doing better artwork when I have more time (and am not under the "game a week" ruleset). I also plan on starting a Kickstarter project to fund a Deluxe version of the game. The Deluxe version will have custom dice (versus the ones I've made or substituting with standard six-sided dice), professionally printed Character Cards and nice box.

If you have any ideas or comments about the system, character balancing, new modes or even new characters, please let me know! I'd love to continue to support this game and keep it free as long as possible.


Creative Commons License
Punch City Fighters by Alexander Shen is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.shengames.com.
Permissions beyond the scope of this license may be available at http://www.shengames.com.