Game Dev - "Tile Quest" Tile Renders

Spent some time at lunch doing some rendering for the tiles used in the game. I'll be doing color shifts for the orange parts to match the type of Unit Tile it is (Hero or Enemy). I may also color shift the individual symbols (attack and defend) to match the sides since it's possible that powers will affect specific sides.

For example: a power called "Eyes Behind Your Head" will give the blue defense (let's assume that's the back of the unit) +2 on a d6 roll of 4+. Something like that.