Game Dev - "Traps" Gameplay

Here is gameplay of my game. The point of the game is to get as many points as possible. You do this by moving your token to a space that has a positive value (green grass). This changes as you play since rolling a die also requires a player the put down a pattern card that contains neutral, negative, and positive squares, ultimately changing the board.

Now that the mechanics are down and it works (I plan on playing with Rishi later next week), time to think of theme to tie this sucker together.