Game Dev - "Good Day" Updated Art

I changed the name of "Traps" to "Good Day". I decided the theme would be like old Greek mythology where you control the fate of a human (or animal) and put them in different places (tiles on the board). Then when you draw a pattern and apply it to the grid, they get positive points or negative points (a good day vs. a bad day, respectively). Then on the bottom it will randomly generate a sentence summary of your little person's day, like, "Cat had a very good day."

It may also generate reasons to why it was a good day, like, "Cat found an edible sandwich. It was a good day," or, "Cat lost their wallet. It was a bad day."