Dev Journal - Match 3 Quest Stuff



Just some drawings from my design journal. I should probably come up with a name for this game. I feel that it's going to be something that I just plunk away at over an extended period of time, which is quite different from the "rush to finish" I get in other projects.

Dev Tidbit: The percentages you see in the second picture are loot table drops. What this means for this game is that when the board generates a new layout, it's not simply "random blocks". It will actually pull from a table based on percentages. The reason is that you wouldn't want a randomized table where getting "treasure blocks" has has the same possibility of getting "quest point blocks" or "wood resource blocks". Allows for level balance.