Dev Journal - Old Game Engines

I decided to go through some of the older game engines that I build many years ago (this one was May of 2010). I had built it in a way where creating new puzzles and releasing a batch of new puzzles would be "easy". It's strange that I never thought about doing it until now.

Thank goodness I built an editor for this thing. I should probably put a "turn off sound" button in here... shouldn't be too hard... maybe for part 3. I'll release it into the wild in a day or two.