Game Development - New Art Direction


After having some advice sessions from Dom2D and doing some image digging from favorite tile games (like those made by Spry Fox), I was able to make the changes I needed to find a style for the game I was happy with.

What do you think?

I'm now busy working on figuring out the levels and how I will manipulate the graphical elements via data. For example, the stone walls on the right pages aren't baked into the image, but rather one that changes based on where you are. Maybe you're in town, maybe you're in the ice world, or maybe you're at home; these all have to have their own "location" variable and update accordingly.