Hondenkat Engine - New Avatar and Crates


Spent some time the last few days to implement some new features. The most exciting piece was the new "crate" tile. The player is now able to push/kick these around like the crates in Sokoban. Getting the crate to render wasn't the hard part, it was figuring out how it would interact with things like the guards and other objects.

Ultimately I decided that you could basically block of a guard's movement with a crate. You could also trap them against a wall and ultimately squish them. Fun times ahead!