I've started work on my next game powered by the Hondenkat Engine
. I'm going to try my hand at a small video game museum where the player explores the few rooms of a small local museum. I may
do some levels too, but my bigger task is to create a piece of interactive media that doesn't necessarily have this "solve this puzzle" mechanic.
When you approach and run into an exhibit item, like the mushroom on the plinth, the game will pop up a more detailed rendering and description of the item. It's like going through an annotated photo slideshow, but takes longer because you physically have to walk to each thing.
When I describe it that way it sounds awful. Lololol.