I did something pretty cool today. I created a tool for my game tool! The level editor in the engine spits out level layouts as an encoded string. I can run a console command to give me the raw data, but then I have to go through and manually format it into the way the levels are stored (9x9 two-dimensional array). That's a lot of busy work. The console command also only works when I have the actual IDE open because I don't spit the log out as an actual file.
Now with this application I can just take the encoded string and it will give me the formatted level array with a touch of the button. That means I can run the Hondenkat Engine by itself, or on a tablet, and still do level creation on the go.