The cool coding thing I was able to take care of today was being able to use the same four tile IDs and then based on specific conditions have them warp the player to different maps via code. Specifics: I used to just add new IDs and it got pretty messy. Now the four tile IDs (those green apple mats with arrows) will take you to different maps based on the current location, tile ID, xPos, and yPos of the tile. So even if it's the same xPos and yPos, for example, the current location will be different and that "up arrow", for example, will send you to the correct map.
I'm just about to the point where it's a bunch of pixel art left and that's exciting.