Hondenkat Engine - Experimental Idea


I've been toying with this idea of using my Hondenkat Engine to provide a game experience that's different from its original design (puzzle-based-star-collecting-game). I wanted to see if I could apply the turn-based movement with the dialogue of a narrative driven experience.

Here I'm illustrating one of the beginning scenes from the movie Office Space. I'm having the player control Peter where he leaves his cubicle and shows up at Samir and Michael's cubicle. He then asks them to go to Chotchkie's for coffee.

I guess someone's having the case of the Mondays.