032 - Kites in the Sky

I printed out and tested out my kite card game this evening. The game's state is one of perfect information as no player has cards hidden from view, though the next action a player takes can have a random element to it (if you draw from the deck, you don't know what you'll get).

I don't know if the game is balanced or not. The general strategy is load up on cards in your tableau until you get close (within 3) to the target Air Current value. That's when it's more strategic in deciding whether to press your luck (draw a card and putting it in your tableau), rotating one of the cards in your tableau, or placing a card from your tableau onto the current Air Current card to change the target/goal.

I'll have to bring this to work and force my coworkers to try it.