I'm wondering if I can make a business out of creating free print-and-play games that parents and teachers can use to teach young children (6 and under) the basic mechanics of hobby games. With Candyland, we all can learn about taking turns and roll-and-move. But how do we teaching forward thinking/planning? How do we teach perfect information? Deduction?
I can name prototypical games of each of those, but they aren't geared toward kiddos and some kiddo tailored games are a little pricey.
Something to put in the backlog of things to work on!
You may be asking: how can free be a business? Premium versions I suppose. Licensed for groups and schools? I don't know.