166 - E3 2017

I took a day-trip down to E3 this year. It's the second time I've done the day-trip. I don't think I'll be doing it again next year. There's just so much travel time for a handful of hours at a convention where the lines are 30+ minutes long. There's definitely no way I'd be able to stand in the Nintendo line. That thing is at least 4+ hours.

What I was able to play this time: Dragonball Fighter Z, Lego Worlds, Yakuza 6... that's it? Yikes.

165 - T-Rex versus Velociraptors

Decided to take a break from the ASWG game and wanted to mess around with my 5x5 abstract game about a T-Rex versus some velociraptors. Right now the premise is pretty simple: the T-Rex can move once per turn and the velociraptors can move three times a turn (one raptor three spaces, three raptors one space, etc). The T-Rex wins if it can't defeat/eat/kill two velociraptors. The velociraptors win if they can surround the T-Rex on all four sides, either using the edge of the board or each other.

I need to get this in front of a willing play tester.

164 - ASWG Play Test

I played ASWG: Dark Match with a coworker today. First time player. It felt incredibly slow. There was a lot of thinking involved and didn't move as fast as I would have liked. My other buddy, let's call him John, told me I shouldn't throw any rules out the window yet. Need to continue trying it out to really get a good sense of what may need changing.

That being said, I've thought about adding one additional rule where prior to a Spot start, you and your opponent trade one of your cards with each other. Now you have knowledge of 20% of their cards, which gives you some element of strategy as you get closer to a goal.

The end game, the pin, feels terrible. I need to rethink how the game ends. It also really needs to have some thematic similarities to a 3-count as well. Just flipping over the top card of your hand is extremely unsatisfying.